Nearing the 90% mark!

This is awesome! I’m almost done with the core part of my game, the actual game itself. It was a substantial amount of work, but I’m glad I got through it. It’s fun to see the game evolving from a state where it only consists of a few fading squares and some debugging variables, to the point where some people say “Hey, this is actually fun to play.”. The two hardest parts of the past three days were tying all the different game components together (the level generator, the character, etc.), and making seamless transitions between gameplay and menus.

So, here are two screenshots (Yes, yeah, I know, #screenshotsaturday was yesterday. Problem?) of what the game looks like.

You uncover the spots as you walk over them, one by one.

You uncover the spots as you walk over them, one by one.

There are nice transitions between the menus and the game, and the game has some animations (which I’m, somehow, very proud of) but that’s not visible on the screenshots.

A pause screen because, well, you obviously need to be able to pause it. Duh.

A pause screen because, well, you obviously need to be able to pause it. Duh.

I never expected to actually come close to finishing this game, haha. The to-do list keeps getting smaller and smaller. Some of the things that I still need to add are for example the possibility to change the difficulty, sound (I already found samples so it shouldn’t be too much of a problem) and I want to add a few gimmicks. I don’t expect the finishing touches to be a big hassle, but oh well, you never know right?

I expect to finish Relentless Escape somewhere this week. Or at least, I hope I do!

– Bob

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