Operation Get Out is finished! After a month (and a little bit) and a long last night it’s finally done. The last 2 days were the most stressful. Some function I made at the very beginning (a line-line intersection function) turned out not to be working when the parameters become big numbers. So I had to stay up late (and get up early) to fight the bug and find help on internet. Luckily I made it before the (extended) deadline. So here it is!
Featuring three levels stuffed with thrilling sneaking action and intense moments of fear for discovery, one extremely helpful tutorial and a half-assed raycasting and FOV-system. Get it here!
Or take a look at the game page. If you have any comments or critics, feel free to post a comment! Everything is welcome.