Doing some catch up

Boy, I haven’t posted in a while. It was already getting less and less , but after may it really did spin out of control. I never stopped making games though! So I’m still in the race for completing the #1GAM challenge 🙂 I’ve got a few plans for the coming few weeks. First, I will do some catchup on my game posts. Even though I have produced a game every month up to and including this month (with quality varying significantly each month. Check them out here: ), I have not reflected on them nor linked to them probably, so I think that’s on my list first. Second, of course I’m already thinking of a game for november.  I have a few ideas, but the one that sticks out the most is some kind of “producing sim”. You know, a game where you have to produce units, so you can buy stuff that helps you produce even more, so you can buy… The cycle never ends. Of course I will give the game a personal little twist, which I well keep secret for now. It won’t be an exact copy of Candybox nor Cookie Clicker, I can tell you that. Not even remotely.

So what have been the developments in the past six months? Well, as you can see on my #1GAM page I’ve developed a few HTML5 games, all of which I’m very satisfied about. Some are better than others, some are more innovative, on some games I spent mere hours and on others the whole month. The thing I like the most about having experienced Javascript intensively is that I now certainly know I don’t like scripting languages. Not that I disliked programming in Javascript, more like the contrary. It’s just that the ideology doesn’t suit me, even though I enjoy programming Javascript. After 6 Javascript games I’ve finally taken a step down on the programming ladder and went back to programming in C++. I didn’t stick with my old time friend and favourite SDL though. I decided to try out SFML! The reason for my change is that SFML is very object oriented, and SLD isn’t. That somehow conflicts witht the idea behind C++, doesn’t it? Anyway, I did a gamejam using SFML last weekend (check here: ) and I must say I’m pretty much content with SFML. It’ll take some time to get used to but I can see how it can be powerful. It was also the first time I used the MinGW compiler without an IDE for a game, which explains how I produced so little in a whole weekend (freaking makefiles/cryptic errors! I wish there was Clang for windows). It was an awesome experience though, and it will surely take me long to get bored.

Well, that’s the catch up for now. Expect interesting blog posts in the coming weeks!

Peace out!

– Bob

P.s. I’m planning to participate in the Shark Jam this weekend. Don’t know what it is? Look it up ;)!


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